

These first 10-15 minutes are where the game really captures your attention. Our journey begins from the harbor of Fallen London setting out in our tiny and excruciatingly slow ship.
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We begin by generating a history and a goal for captain - one of three preset “end game” scenarios to aim for. This is because the game has the Rogue Legacy-esque mechanic of passing on a “legacy” to the next captain. It also informs us that we will probably die, but that “Later captains may succeed”. We open with the quote seen above, and a call to take risks as we explore. The Zee is fighting you - slowly ebbing away at your precious resources until you and your crew are hopeless and succumb to the murky depths. Sunless Sea is a war of attrition… only you’re not doing the fighting. At most it has been the accomplice of human restlessness.” – Joseph Conrad So let’s look at the where it shines… and where it struggles. However this isn’t a game for everyone and there are issues – critical enough that could preclude enjoyment of the game for some. This is because the game largely fulfills it’s Kickstarter goals and created a title built on the back of an already thriving virtual world. It has received mostly positive feedback critically and features a ‘very positive’ rating currently on Steam. The title spent time in Early Access for the second half of 2014 and after a slight delay released in early February 2015.

They promised a “glorious 2d” world as players “explore a vast underground ocean in your customized steamship”. The developer set a modest goal of £60,000 and raised just over £100,000. In 2013 Failbetter decided to take their idea beyond the scope of the web and create Sunless Sea – a game focused on exploration and survival from the deck of a ship navigating through the Unterzee waters. Here the sub-terrestrial surroundings see various oddities: the undead, golems, demons and humans alike – all just a little bit closer to the mouth of Hell. The dark depths of this imaginary London are surrounded by an ocean known as the Unterzee, filled with many a mysterious island and monstrous beings which patrol the many channels between them. Fallen London is one of several large cities to have been taken by this Echo Bazaar, a being of Lovecraftian stylings, into a subterranean underworld. The basis of the game relied on a tool-set they created known as the StoryNexus, which allowed for the roll-out of new content within their game from creators and players alike.

Sometime around 2008-2009 Failbetter Games created a choose-your-own-adventure style browser game known as Echo Bazaar, which was eventually renamed to Fallen London. Platforms: PC, Mac, Steam | Developer/Publisher: Failbetter Games | ESRB: Unrated
